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Gamification is the process of applying game mechanics, elements, and principles to non-game contexts to improve user engagement. Gamification is frequently used in the workplace for employee training, recruitment, evaluation, and organisational productivity. And in today’s session we will be dealing with various on-hand topics like The Ebbinghaus forgetting curve which describes the brains ability to retain memory as it deteriorates over time. Hermann Ebbinghaus proposed the idea in 1885, which is why it's known as the Ebbinghaus forgetting curve. Apart from that, we now learn about different examples where gamification has excelled like MIRA, Recycle Bank, Foldit, Apocalypse and much more. Know how they used gamification to excel themselves as a company. Get a better understanding on how Word Cloud works and know more on Social gaming through the firm Zynga which has flourished into a billion-dollar business riding on the popularity of games like CityVille, FarmVille, and Café World. Know more on all of this through the handout provided.
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Documents | English