Presentations | English
In today's Digital Era, the term "gamification" is quickly gaining traction, particularly in the fields of healthcare, entertainment, retail, consumer goods, media, and marketing, to assist employees in increasing task productivity and achieving the desired outcome. Gamified learning is a critical application of technology in education. Experts believe that when used correctly, it aids in motivating students in their learning process. Gamification incorporates gaming elements such as points, competition, and rewards into the platform's social forums. Ribbon Hero is an elearning platform that uses gamification as a key learning tool, check out the ppt to know more!
42.00
Lumens
PPTX (21 Slides)
Presentations | English