Presentations | English
For a variety of reasons, gamification is becoming more popular in educational settings. In other words, it'makes the difficult stuff more fun,' assisting students in becoming more motivated and engaged with the subject matter. Learners learn best when they are also having fun, according to the gamification theory in education. Not only that, but they learn best when they have goals, targets, and accomplishments to strive for, all while maintaining a sense of fun for the learner. Gamification in education entails the use of game-based elements such as point scoring, peer competition, teamwork, and score tables to increase student engagement, aid in the assimilation of new information, and test their knowledge. It can be used in school-based subjects, but it is also widely used in self-teaching apps and courses, demonstrating that gamification's effects do not end when we reach adulthood. Brain Scape an elearning platform uses this method, to know more on this check out the ppt!
24.00
Lumens
PPTX (12 Slides)
Presentations | English